aura / global / minion / dot / hot — standalone types
Most effect types follow the pattern category-subtype (e.g. ward-shield, charm-blade, utility-gambit). Some like damage, heal, aura, global, and minion have no subtype.
Standalone types (no subtype): damage · aura · global · minion · heal · hot (heal over time) · dot (damage over time)
Note: damage-drain uses damage as a category prefix, making it a partial match with plain damage spells. This is the one exception where a standalone type also acts as a category parent.
How Partial Matches Work (Step by Step)
1
The game compares your guessed spell's effect types to the answer's effect types.
2
Green (exact): Every effect type matches exactly and the counts are equal. e.g. guess has ward-trap, answer has ward-trap.
3
Yellow (partial — exact overlap): At least one effect type from your guess exists in the answer, but not all match. The matching type is shown at full brightness, non-matching types are dimmed.
4
Yellow (partial — category overlap only): No exact type matches, but at least one category prefix matches. e.g. you guessed ward-shield but the answer has ward-trap. The prefix ward is shown at full brightness, the suffix -shield is dimmed to signal the subtype is wrong.
5
Grey (no match): No exact types and no category prefixes overlap at all.
Example: Answer is Feint (ward-trap/enemy, ward-trap/self). You guess a spell with ward-shield. The cell turns yellow. You see ward-shield — telling you the ward category is right but the subtype is wrong.
How Color Links Work
Color links connect an effect type to its target to show you which target belongs to which effect. Colors appear only when specific conditions are met:
1
The game checks each effect in your guess as a pair: (effect type → target).
2
If that exact pair exists in the answer spell, it becomes a linked pair and gets a color.
3
Colors are assigned by connected groups. If one effect type links to multiple targets (e.g. ward-trap→enemy and ward-trap→self), all three share one color. If two separate effect types each link to their own distinct target (e.g. damage→enemy and ward-shield→self), they get separate colors.
4
If no exact pair matches, no colors appear — both columns show plain text regardless of whether individual types or targets partially match.
Example A: Answer has damage → enemy and ward-shield → self. Your guess also has these exact pairs. These are two separate groups — damage+enemy share
blue,
ward-shield+self share orange.
Example B: Answer has ward-trap → enemy and ward-trap → self. Since ward-trap connects to both targets, all three (ward-trap, enemy, self) are in the same group and share
blue.
Example C: Answer has utility-remove → aoe and damage → aoe. Both types connect to aoe, so all three share
blue.
Example D: You guess a spell with ward-trap → aoe but the answer's trap targets enemy. No exact pair match — no colors shown even though ward-trap partially matches.
Pip Cost Notes
Pip cost shows the number of pips required to cast the spell. School pips count as 2 regular pips for cost purposes. Spells with cost X scale with how many pips you put in.
Arc Notes
Arcs represent which content update or storyline the spell belongs to:
Arc 1 — Wizard City through Dragonspyre Arc 2 — Celestia through Khrysalis Arc 3 — Polaris through Empyrea Arc 4 — Karamelle through Wallaru Arc 5 — Darkmoor and beyond Side Arc — Grizzleheim, Wintertusk, Castle Darkmoor
⚙ Settings
Smart Filters
Show filter toggles below search
School Filter
Show school filter pills
Hints
Show hint bar after 3 guesses
💾 Your preferences are saved automatically
Spelldle101
guess today's wizard101 spell
▾
◆
Smart filters:
✦ HINTS
cast your first guess above
Spell
School
SchoolEach spell belongs to one of 7 schools: Fire, Ice, Storm, Myth, Life, Death, or Balance.
Pip Cost
Pip CostHow many pips the spell costs to cast. School-specific pips (colored pips) count as 2 regular pips. Spells marked X scale with how many pips you use.
Archmastery
ArchmasterySome spells require a specific school pip. Most spells have no archmastery requirement (shown as None).
Arc
ArcWhich story arc the spell was introduced in. Arc 1 = Wizard City–Dragonspyre. Arc 2 = Celestia–Khrysalis. Arc 3 = Polaris–Empyrea. Arc 4 = Karamelle–Wallaru. Arc 5 = Darkmoor+. Side Arc = Grizzleheim, Wintertusk, Castle Darkmoor.
Source
SourceHow the spell is obtained. Trainer = bought from a school trainer. Quest = reward from completing a quest. Spellement = unlocked via spellements. Recipe = crafted at a crafting station. Drop = drops from enemies.
Effect Types ? Guide
Effect TypesWhat the spell does — damage, healing, traps, blades, etc. Click the Guide button for a full explanation of all categories, subtypes, and how partial matches work.
Targets
TargetsWho the effects are applied to. enemy = single enemy, aoe = all enemies, self = caster, any-ally = any friendly target, ally = any-ally excluding self, all-allies = all allies, selected = player-selected targets, all = everyone, minion = summoned minion.